Monday 28 October 2013

Drawing Trees with D3

So I figure if I gotta write blog posts, I might as well learn something in the process.  I thought that visualizing trees with ASCII was cool, but not very flexible nor aesthetically appealing.  I happen to know some javascript, so why not try using a dynamic visualizing library like D3?  I like the idea of creating an interactive graph that can be shared with people on the internet, and it seems like this is the perfect way to do it.


Cerealizing Serializing

Before I do any of that, I want to set some sort of format for the tree data to take - this way someone could write trees in any language like Python or Java and still render it with the visualizer.  For this purpose we'll use JSON, just because I think it looks nicer than XML :) Although it might be more accurate for the JSON to look like this:

{
 "root": "val1",
 "children": [
  {"root": "val2", "children": {}},
  {"root": "val3", "children": null}
 ]
}

But to work with d3 (and to make it easier to generate the JSON) we'll use this format.

{
 "nodes": [
  {"val": "val1"},
  {"val": "val2"},
  {"val": "val3"}
 ],
 "links": [
  {"src": 0, "nxt": 1},
  {"src": 2, "nxt": 0}
 ]
}

Here each item in the "nodes" list represents nodes that can be extended with other properties, and links uses the indices in "nodes" to create edges. In this case, val1 links to val2 and val2. We'll also say that the "source" is the root of the subtree (it helps formatting). Here's some python code that would make it (I haven't tested it, so it might not work..):

nodes = [], links = []

def flatten_tree(node, parent_index=None):
    """Call on the root of a tree as flatten_tree(root)"""

    nodes.append({"val": node.value})
    node_index = len(nodes) - 1

    if parent_index:
        links.append({"src": parent_index, "nxt": node_index})

    for child in node.children:
        flatten_tree(child, node_index)

Notice that in this format we can have as many children as we like, and even extend the object with extra properties, like ID's.  That way, we have the option to create networks with the same framework, where we're no longer confined to the tree-like descending structure.  Networks are cool.

D3 (the relevant parts)

So D3 is a javascript library that helps you bind data to the DOM and then make it look real pretty using Scalable Vector Graphics (2010 winner of the coolest name in internet technologies).  There are a lot of similar libraries for visualization though, like Protovis, Rafael, and Processing - I chose D3 because of its document-binding, and reputation as the most flexible tool for visualization. Also it was the first one I heard about, which lends it considerable bias :)

I'd like to be concise in my explanation, so if something doesn't make sense, please RTFM.

One important part is being able to search the document and appending to a block, like so (pulled from the doc):

d3.select("body").selectAll("p")
 .data([4, 8, 15])
  .enter().append("p")
 .text(function(d) { return "I’m number " + d + "!"; });

As you can see, we can bind to the "body" block just like jQuery, and then append <p> tags to the body for each element in the data array. It results in:
I'm number 4!
I'm number 8!
I'm number 15!
This is crazy useful! Especially since we can manipulate the data using a function just before appending to the document. Also notice that we can keep calling methods on each tag, so we can style elements and set other properties.

The second thing you need to know are forces - these are a bit more difficult to explain so instead watch this excellent talk.

Now that we have some of the basics, we can pick one of the examples and leech off of pre-existing code (because learning from APIs takes too long). Since I want something minimalist and extensible, I picked out a network, an unlabeled tree , and an example with labeling. After messing around for a while, I just extended the unlabeled tree example with the label values by appending "text" elements to the "g" blocks, and made the radius of the circles larger so they're easier to see.

Yaaayyy

And that's it! The code I wrote is up on my Github: https://github.com/dplyukhin/netviewer. Since the json requests use ajax, there's a super simple node.js server you can run to test it locally (and 'cause I might put it on heroku later).

I hope you learned something! Feel free to ask a question or say that my code is dumb in the comments.

Saturday 19 October 2013

Mapping Networks using Trees

So here's an idea:

Say we have a network of four computers: A, B, C, and D. We'll model the connections using an array structure like this (that's not the idea yet, though it's still pretty cool):

    A   B   C   D 
A   0
B   1   0
C   1   1   0
D   0   1   1   0

Where 1 represents a connection, and we'll say nodes aren't connected to themselves. Try drawing it out, because I'll reference the topology later.

Now let's say A wants to make a map of the network.  In this case, there's no central node connected to everybody and keeping track of all connections.  However, we can assume that there's some path between any two computers in the network.  That is, even though A is not connected directly to D, it can find out about D through a common connection, like B or C.

Obviously, to map the network A should ask all its neighbors which machines they're connected to, and for them to pass the message along.  The problem is that because unordered networks usually form circular connections (e.g. B connects to C connects to D connects back to B) each node would get the message from each of its connections, and replying to all of them would artificially increase the tally.

Well the easy solution is to attach an ID to each request, or maybe sign it with a private key. This way, when a message gets to a machine that has already received it, that machine can just reject all subsequent same-id messages and only reply to the first one. Then it could look like this:

[A, [B, [D, [C]]], [C, [D]]]
#I expanded it out to make it readable, hope it helps
[A, 
  [B,
    [C],
    [D, 
      [C]
    ]
  ], 
  [C, 
    [B],
    [D]
  ]
]

Where the 0th node of the list is the queried machine, and the following lists are its active connections.

Notice that even if nobody replies to a node as it's passing on the message (meaning it's at the 'end' of the tree) it will still report all of its active connections, so some items will appear in the tree twice. In this case, the order was A->B, A->C, B->D (followed by a bunch of failed requests, like B->C).

The above list would look different, though, depending on the order in which a node receives the message.  For example, if the connection between A and B were really shotty, but the rest of the connections were good, the tree would look like this:

[A, 
  [C, 
    [B,
      [D]
    ], 
    [D,
      [B]
    ]
  ],
  [B]
]

This kind of stuff can be useful in larger-scale networks to trace the shortest path to a desired node.  We could even add time-to-travel between nodes (like a traceroute) to make sure we pick the most efficient path.

Of course, this model assumes that every node is totally trustworthy, which is a horrible assumption to make for any real-world tech. I imagine you could get some sort of public key crypto going on over here, but that's a topic for a later post.

Anyway, hope you thought this was as neat as i did!

Sunday 13 October 2013

CSC148: Comments on Modularity and Recursion

Hey look you guys I'm gonna talk about OOP and recursion and why they're important, ok?


Object Oriented Programming

Object-oriented programming (compare with functional programming) means modelling a program as abstracted objects interacting with each other.  Each object consists of attributes (values associated with it, like number_of_legs) and/or methods (functions associated with the object, like defenestrate(target)).  Each object is generated by a programmer-defined class, both of which can then be used or modified.  Classes can also be extended by importing properties from old classes to make new classes (inheritance).

The advantage of OOP is that it creates an excellent organizational structure around the entire program, which improves readability and makes logical sections of code more reusable.  For example, I can easily take out a DatabaseManager class from one project and reuse it elsewhere.  OOP also provides useful abstractions for high-level programming - if you want to create a linked list, instead of figuring out how it works and implementing it, you can just create the object and use its methods.

The funny thing is that there's practically nothing you can do with objects that you can't do with subroutines. But! objects make code far more reusable, as well as readable.  This means it's no longer necessary to create tightly controlled, monolithic programs (which do have their uses, such as hardware programming).  In the best case, each class can then be taken out of context and modified without consequence.  Finally, it's simply easier to think about how the pieces of a program work if you consider them as objects with properties; attributes become more organized, and therefore less likely to fail due to programmer error.  It's definitely recommended practice whenever possible, for the sake of your code's longevity.

PS >> Here's an interesting, albeit somewhat unrelated article I found while researching:  The difference between imperative and declarative programming styles


Recursion

If you're a functional programmer, this is pretty much the bee's knees.  When a problem can be divided into smaller versions of itself, you can use a recursive algorithm to reduce the length of code, and often greatly simplify the task (reducing likelihood of a bug).  Similarly to OOP, recursion lets you simplify a complex algorithm into abstractions.

For example, say you want to search through a nested list (lists containing lists containing lists containing..). You could try iterating over the list and checking cases:

l = [1, [2, 3], [4, [5]]]
for item in l:
  #Check if the item is a list, and iterate over it if it is
  #If that list has a list, loop over that..
  #More if statements to account for deeper nesting
  #If the item ain't a list, check if it's what we're looking for

As you can see, the code starts to nest a whole bunch of loops, and even then it's not very flexible (how do you handle a hundred lists nested within each other?).

Now try thinking recursively: We're looking for a value in this list.  If an item in the list is another list, we want to search it, and so on.  Since the search algorithm is the same in each case, we can just write a general statement:
1) Look through a list for a value.
2) If this list contains another list, look through that list using step 1.

Just like that, a monolithic algorithm full of looping and type checking can be shortened to just a few lines.

One big problem, however, is that debugging recursion is difficult, or at least different.  If a recursive function fails after 100 iterations, the traceback will be the function itself, 100 times.  This means you ought to take care to understand every possible case before implementing it (e.g. What if the array index goes out of range? What happens when we finish execution? Consider all the possible arguments).

All in all, recursion is a powerful tool, but with great power comes great responsibility.  Recursive functions should be thoroughly tested with a range of inputs, and kept as isolated as possible (think of it as a black box that will return the correct answer), because they're really annoying to debug when they fail.  Furthermore, thoroughly document such functions, because they can be difficult to read and understand for others reading your code.  But besides that, recursion can be particularly useful for shrinking down and conceptually simplifying code.